Connected Mobile Games is One of the Fastest Growing Segments of the Mobile Games Market

According to a recent survey, 45% of the people who play games on their mobile phones are playing online multiplayer games at least once a month. And 20% are playing online every week.

May 6, 2008
Nokia releases software for developing connected mobile games in Java(TM) technology
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April 30, 2008
Nokia expands games distribution channels in Asia
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Peer-to-peer and other game sessions in which users play against one another from start to finish. These games are well suited for challenges and matchmaking.
Always-on, multiplayer game sessions that users from around the world can enter, play, and exit at any time. Massively multiplayer online mobile games serve as a good example of pervasive world games.
Offers ways for users to find and play games against one another. SNAP Mobile offers three matchmaking modes: Challenge mode in which one player requests a specific opponent, Random mode in which a user joins an available gameroom to play agatinst any other users who enter that room, and Join mode in which a player accepts the request to play against a specific opponent and joins a specified gameroom and lobby.
Places for users to meet, hang out, and engage in conversation and gameplay. Lobbies contain gamerooms, where gameplay takes place.
Increases the user base, providing customers more opportunities for online gameplay and messaging. Cross-operator functionality can be turned off per operator request.

 
SNAP Mobile - Scalable Network Application Package