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Connected Mobile Games is One of the Fastest Growing Segments of the Mobile Games Market
According to a recent survey, 45% of the people who play games on their mobile phones are playing online multiplayer games at least once a month. And 20% are playing online every week.
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May 6, 2008
Nokia releases software for developing connected mobile games in Java(TM) technology
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April 30, 2008
Nokia expands games distribution channels in Asia
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 | | Peer-to-peer and other game sessions in which users play against one another from start to finish. These games are well suited for challenges and matchmaking. | | Always-on, multiplayer game sessions that users from around the world can enter, play, and exit at any time. Massively multiplayer online mobile games serve as a good example of pervasive world games. | | Offers ways for users to find and play games against one another. SNAP Mobile offers three matchmaking modes: Challenge mode in which one player requests a specific opponent, Random mode in which a user joins an available gameroom to play agatinst any other users who enter that room, and Join mode in which a player accepts the request to play against a specific opponent and joins a specified gameroom and lobby. | | Places for users to meet, hang out, and engage in conversation and gameplay. Lobbies contain gamerooms, where gameplay takes place. | | Increases the user base, providing customers more opportunities for online gameplay and messaging. Cross-operator functionality can be turned off per operator request. | |  |
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